Jul 28, 2014 - There are two options available for developers who have an Intel-based Mac: (1) install Windows to the Mac's hard drive, or (2) install Windows. Installing Greenfoot/Kinect on Mac OS X. We have found the OpenNI software to be slightly less stable on Mac OS X than Windows or Linux, but we give the instructions here to install and try it. Install Xcode. Kinect Driver. This last one will also ask you for a licence key.
Welcome to the OpenKinect project. About OpenKinect is an open community of people interested in making use of the amazing Xbox Kinect hardware with our PCs and other devices.
We are working on free, open source libraries that will enable the Kinect to be used with Windows, Linux, and Mac. The OpenKinect community consists of over 2000 members contributing their time and code to the Project. Our members have joined this Project with the mission of creating the best possible suite of applications for the Kinect. OpenKinect is a true 'open source' community!
Our primary focus is currently the libfreenect software. Code contributed to OpenKinect where possible is made available under an Apache20 or optional GPL2 license. Source code is available here:. Get started right away by the software to your platform. Communications If you want to participate or just watch the progress of the OpenKinect effort, subscribe to the OpenKinect. In the application form, please tell us something about yourself and you'll be approved automatically. You could also subscribe to the low-traffic announcement-only.
You can follow us on Twitter. Please use the #tag #openkinect when tweeting your work. You can meet people in your area working on OpenKinect through:. You can also chat with people developing on OpenKinect software on IRC: on irc.freenode.net or using this web based.
Channel logs (daily rotation) can be found. Project information. The current roadmap for the project (libfreenect, analysis library, and applications). Who is doing what: project leader, maintainers, contributors etc. The bounty, key dates and milestones. The official name of the project, license, contribution policy, developers coordination and decision making.
How to download, build and install on Linux, OS X and Windows. Official repositories, use of a fork and source header, signing off, submissions and evaluation etc. How to deal with how we use git: repository policy, git usage, workflow, starting development, integration process etc. There are many ways to contribute: testing, administrative tasks, support related, documentation, collaboration etc. Frequently asked questions. Documenation. Ideas and concepts to explore using OpenKinect.
Videos and links to things people are doing with OpenKinect. Official OpenKinect logos for use in your projects API Documentation. High-level API documentation. Low-level API documentation Wrappers. Provides functions to get data instead of callbacks. Getting started with libfreenect on Common Lisp. Use Freenect from GLib.
Also provides GObject Introspection which means automatic bindings for many other languages (Python, Javascript, Vala) Utilities. Dumps Kinect data to PPM, PGM, and a bin dump for RGB, Depth, and Accel respectively.
Welcome to the OpenKinect project. About OpenKinect is an open community of people interested in making use of the amazing Xbox Kinect hardware with our PCs and other devices. We are working on free, open source libraries that will enable the Kinect to be used with Windows, Linux, and Mac. The OpenKinect community consists of over 2000 members contributing their time and code to the Project. Our members have joined this Project with the mission of creating the best possible suite of applications for the Kinect. OpenKinect is a true 'open source' community! Our primary focus is currently the libfreenect software.
Code contributed to OpenKinect where possible is made available under an Apache20 or optional GPL2 license. Source code is available here:.
Get started right away by the software to your platform. Communications If you want to participate or just watch the progress of the OpenKinect effort, subscribe to the OpenKinect. In the application form, please tell us something about yourself and you'll be approved automatically. You could also subscribe to the low-traffic announcement-only. You can follow us on Twitter. Please use the #tag #openkinect when tweeting your work. You can meet people in your area working on OpenKinect through:.
You can also chat with people developing on OpenKinect software on IRC: on irc.freenode.net or using this web based. Channel logs (daily rotation) can be found. Project information. The current roadmap for the project (libfreenect, analysis library, and applications). Who is doing what: project leader, maintainers, contributors etc. The bounty, key dates and milestones. The official name of the project, license, contribution policy, developers coordination and decision making.
How to download, build and install on Linux, OS X and Windows. Official repositories, use of a fork and source header, signing off, submissions and evaluation etc. How to deal with how we use git: repository policy, git usage, workflow, starting development, integration process etc. There are many ways to contribute: testing, administrative tasks, support related, documentation, collaboration etc.
![Kinect on pc Kinect on pc](http://blog.nelga.com/wp-content/uploads/2014/02/setup-kinect-in-mac-os-x-mavericks-tutorial.jpg)
Frequently asked questions. Documenation. Ideas and concepts to explore using OpenKinect. Videos and links to things people are doing with OpenKinect.
Official OpenKinect logos for use in your projects API Documentation. High-level API documentation. Low-level API documentation Wrappers. Provides functions to get data instead of callbacks.
Getting started with libfreenect on Common Lisp. Use Freenect from GLib. Also provides GObject Introspection which means automatic bindings for many other languages (Python, Javascript, Vala) Utilities. Dumps Kinect data to PPM, PGM, and a bin dump for RGB, Depth, and Accel respectively.